Files
AstrAI/csrc/kernels/attn_common.h
T
ViperEkura 7feeb0b93e refactor: replace magic layout ints with TensorLayout enum
- Add TensorLayout enum (C++ + Python) to replace magic layout ints
- Add C10_CUDA_CHECK post-launch error checking to all kernel entries
- Add CUDAGuard + freqs_cis shape validation to rotary_emb.cu
- Cache SM count to eliminate per-call cudaDeviceGetAttribute
- Add DISPATCH_CAUSAL_MASK macro to deduplicate dispatcher if/else
- Convert mask type hints from X|None to Optional[X]
2026-08-01 11:05:52 +08:00

80 lines
2.2 KiB
C++

#pragma once
// Tensor layout for Q/K/V tensors passed to attention kernels.
// Internally, kernels always operate on BHLD [batch, n_heads, seq_len, head_dim].
// When the caller passes BLHD, dims 1 and 2 are transposed at entry.
enum TensorLayout : int {
BHLD = 0, // [batch, n_heads, seq_len, head_dim]
BLHD = 1, // [batch, seq_len, n_heads, head_dim]
};
template<typename T, typename AT = float>
struct AttentionParams {
int batch;
int q_head;
int kv_head;
int q_len;
int kv_len;
int head_dim;
int use_mask;
int causal_offset; // -1 = non-causal; >=0 = absolute position of first Q token
int num_splits;
float scale;
// Q strides (element offsets for each dim — layout-agnostic)
int q_stride_b, q_stride_h, q_stride_l, q_stride_d;
// KV strides (K and V share the same layout — only base pointers differ)
int kv_stride_b, kv_stride_h, kv_stride_l, kv_stride_d;
// Mask: 2D [batch, kv_len], 3D [batch, q_len, kv_len],
// or 4D [batch, n_heads, q_len, kv_len] (head dim broadcasts when stride=0)
int mask_b_stride; // batch stride
int mask_h_stride; // head stride (0 = broadcast across heads)
int mask_q_stride; // q stride (0 = all q rows share)
const T* __restrict__ q;
const T* __restrict__ k;
const T* __restrict__ v;
const bool* __restrict__ mask;
T* __restrict__ o;
AT* __restrict__ o_part;
AT* __restrict__ ml_part;
};
template<typename T, typename AT = float>
struct PagedAttentionParams {
int batch;
int q_head;
int kv_head;
int q_len;
int kv_len;
int head_dim;
int use_mask;
int causal_offset;
float scale;
int num_splits;
int page_size;
int max_pages;
// Q strides (layout-agnostic)
int q_stride_b, q_stride_h, q_stride_l, q_stride_d;
// Mask strides (2D, 3D, or 4D)
int mask_b_stride;
int mask_h_stride;
int mask_q_stride;
const T* __restrict__ q;
const T* __restrict__ k_cache;
const T* __restrict__ v_cache;
const bool* __restrict__ mask;
const int64_t* __restrict__ page_table;
T* __restrict__ o;
AT* __restrict__ o_part;
AT* __restrict__ ml_part;
};