#pragma once // FP8 quantize device code — pure CUDA, no torch. Any float input element // type (bf16 / fp16 / fp32) converts to E4M3 or E5M2 with a fused amax over // the raw (unscaled) values. Mirrors the GEMM file's split: kernels take the // FP8QuantizeParams POD, formats and input types ride on template parameters, // and the launcher is a plain function usable from both the torch binding and // pure C tests. #include #include #include #include #include #include "common.h" #include "../common/reduce.cuh" namespace astrai { namespace fp8 { // Input element type traits: one element -> float, and the vectorized // unpack of one 16-byte load into kVecElems floats. template struct quant_in_traits; template <> struct quant_in_traits<__nv_bfloat16> { static constexpr int kVecElems = 8; static __device__ __forceinline__ float to_float(__nv_bfloat16 v) { return __bfloat162float(v); } static __device__ __forceinline__ void load_vec(const uint4& raw, float* f) { const unsigned w[4] = {raw.x, raw.y, raw.z, raw.w}; #pragma unroll for (int j = 0; j < 4; ++j) { f[2 * j] = __bfloat162float(__ushort_as_bfloat16(w[j] & 0xffffu)); f[2 * j + 1] = __bfloat162float(__ushort_as_bfloat16(w[j] >> 16)); } } }; template <> struct quant_in_traits<__half> { static constexpr int kVecElems = 8; static __device__ __forceinline__ float to_float(__half v) { return __half2float(v); } static __device__ __forceinline__ void load_vec(const uint4& raw, float* f) { const __half2* h2 = reinterpret_cast(&raw); #pragma unroll for (int j = 0; j < 4; ++j) { const float2 p = __half22float2(h2[j]); f[2 * j] = p.x; f[2 * j + 1] = p.y; } } }; template <> struct quant_in_traits { static constexpr int kVecElems = 4; static __device__ __forceinline__ float to_float(float v) { return v; } static __device__ __forceinline__ void load_vec(const uint4& raw, float* f) { f[0] = __uint_as_float(raw.x); f[1] = __uint_as_float(raw.y); f[2] = __uint_as_float(raw.z); f[3] = __uint_as_float(raw.w); } }; // Convert one float pair to one packed fp8 pair. The stored bytes see // value * mult (round-nearest-even + satfinite). template __device__ __forceinline__ unsigned cvt_fp8x2(float a, float b) { constexpr __nv_fp8_interpretation_t kFmt = Fmt == FP8Format::E5M2 ? __NV_E5M2 : __NV_E4M3; return static_cast(__nv_cvt_float2_to_fp8x2( make_float2(a, b), __NV_SATFINITE, kFmt)); } // Quantize kernel: float input -> FP8 (E4M3 or E5M2), fused amax over raw // values. template __global__ void fp8_quantize_kernel(FP8QuantizeParams p) { const float mult = *p.scale; const auto* x = static_cast(p.input_ptr); void* x8 = p.output_ptr; float* amax = p.amax; float local_amax = 0.0f; const int64_t stride = (int64_t)blockDim.x * gridDim.x; // Vectorized body: one 16B load -> kVecElems fp8 bytes per step (8 // elements for 16-bit inputs, 4 for fp32). Torch allocations are >=16B // aligned and the binding passes freshly allocated contiguous buffers, // so element 0 keeps the uint4 access natural; a misaligned base // (contiguous view with an odd storage offset) falls back to the scalar // loop below via total_vec = 0. constexpr int kVecElems = quant_in_traits::kVecElems; const bool aligned = ((reinterpret_cast(x) | reinterpret_cast(x8)) & 15) == 0; const int64_t total_vec = aligned ? p.total / kVecElems : 0; const uint4* xv = reinterpret_cast(x); for (int64_t i = blockIdx.x * blockDim.x + threadIdx.x; i < total_vec; i += stride) { float f[kVecElems]; quant_in_traits::load_vec(xv[i], f); // One 32-bit word packs two fp8x2 pairs (4 elements). unsigned packed[kVecElems / 4]; #pragma unroll for (int j = 0; j < kVecElems / 4; ++j) { local_amax = fmaxf( local_amax, fmaxf(fmaxf(fabsf(f[4 * j]), fabsf(f[4 * j + 1])), fmaxf(fabsf(f[4 * j + 2]), fabsf(f[4 * j + 3])))); const unsigned lo = cvt_fp8x2(f[4 * j] * mult, f[4 * j + 1] * mult); const unsigned hi = cvt_fp8x2(f[4 * j + 2] * mult, f[4 * j + 3] * mult); packed[j] = (lo & 0xffffu) | (hi << 16); } if constexpr (kVecElems == 8) reinterpret_cast(x8)[i] = make_uint2(packed[0], packed[1]); else reinterpret_cast(x8)[i] = packed[0]; } // Scalar tail (and full fallback for misaligned bases). for (int64_t i = total_vec * kVecElems + blockIdx.x * blockDim.x + threadIdx.x; i < p.total; i += stride) { const float v = quant_in_traits::to_float(x[i]); local_amax = fmaxf(local_amax, fabsf(v)); if constexpr (Fmt == FP8Format::E5M2) { reinterpret_cast<__nv_fp8_e5m2*>(x8)[i] = __nv_fp8_e5m2(v * mult); } else { reinterpret_cast<__nv_fp8_e4m3*>(x8)[i] = __nv_fp8_e4m3(v * mult); } } if (amax) { local_amax = warp_reduce_max(local_amax); __shared__ float slots[32]; if ((threadIdx.x & 31) == 0) slots[threadIdx.x >> 5] = local_amax; __syncthreads(); if (threadIdx.x == 0) { float v = 0.0f; for (int w = 0; w < (blockDim.x >> 5); ++w) v = fmaxf(v, slots[w]); atomic_max_float(amax, v); } } } template void launch_fp8_quantize(const FP8QuantizeParams& p, cudaStream_t stream) { constexpr int kThreads = 256; // One block per 256 vectors; at least one block so the scalar tail of a // tiny / misaligned tensor is still covered. constexpr int kVecElems = quant_in_traits::kVecElems; int64_t blocks = (p.total / kVecElems + kThreads - 1) / kThreads; if (blocks < 1) blocks = 1; fp8_quantize_kernel<<>>(p); } } // namespace fp8 } // namespace astrai