#pragma once #include #include #include "attn_common.h" #include "attn_mma_utils.cuh" // Tensor-core prefill flash attention (raw mma.sync PTX). // One warp owns BR=16 query rows. S = Q@K^T and O = P@V run on bf16 tensor // cores via mma.sync.m16n8k16 (f32 accumulate). // // IsCausal and HasMask are compile-time bools — the compiler eliminates all // dead branches in the inner compute loop (FA2-style). // // Traits = KernelTraits. template __global__ void attn_prefill_split_q_mma_kernel(AttentionParams p) { const int warp = threadIdx.x / 32; const int lane = threadIdx.x % 32; const int gid = lane >> 2; // 0..7 const int tid4 = lane & 3; // 0..3 const int q_head = blockIdx.y; const int batch = blockIdx.z; const int kv_head = q_head / (p.q_head / p.kv_head); const int qrow0 = (blockIdx.x * Traits::WARPS + warp) * Traits::BR; // Static shared memory: double-buffered K/V (no sQ — Q goes direct // to registers in mma A-operand layout). __shared__ __align__(16) bf16 sK[Traits::STAGES * Traits::BC * Traits::LD]; __shared__ __align__(16) bf16 sV[Traits::STAGES * Traits::BC * Traits::LD]; // Load Q fragments straight from global into mma A-operand layout. const int q_base = batch * p.q_stride_b + q_head * p.q_stride_h; const int qra = qrow0 + gid; const int qrb = qrow0 + gid + 8; const bool va = qra < p.q_len, vb = qrb < p.q_len; unsigned Qa[Traits::KD][4]; load_q_mma_frags(p.q + q_base, p.q_stride_l, p.q_stride_d, qra, qrb, va, vb, tid4, Qa); float Oacc[Traits::DN8][4]; #pragma unroll for (int j = 0; j < Traits::DN8; j++) Oacc[j][0] = Oacc[j][1] = Oacc[j][2] = Oacc[j][3] = 0.0f; float m0 = -FLT_MAX, m1 = -FLT_MAX, l0 = 0.0f, l1 = 0.0f; // KV: stride-based base const int kv_base = batch * p.kv_stride_b + kv_head * p.kv_stride_h; const int tiles = (p.kv_len + Traits::BC - 1) / Traits::BC; const int qr0 = qrow0 + gid; const int qr1 = qrow0 + gid + 8; // Causal tile-skip bounds (dead code when IsCausal == false) const int max_kv = qrow0 + Traits::BR - 1 + p.causal_offset; const int block_max_kv = blockIdx.x * Traits::WARPS * Traits::BR + Traits::WARPS * Traits::BR - 1 + p.causal_offset; int t_end = tiles - 1; if constexpr (IsCausal) { int bt = block_max_kv / Traits::BC; if (bt < t_end) t_end = bt; } // ---- Load tile lambda: predicated cp.async ---- auto load_tile = [&](int ti, int buf) { int kv0 = ti * Traits::BC; bf16* dK = sK + buf * Traits::BC * Traits::LD; bf16* dV = sV + buf * Traits::BC * Traits::LD; #pragma unroll for (int i = threadIdx.x * Traits::VEC; i < Traits::TOTAL; i += Traits::NUM_THREADS * Traits::VEC) { int r = i / Traits::HEAD_DIM, d = i % Traits::HEAD_DIM; int kc = kv0 + r; bool valid = kc < p.kv_len; int off = r * Traits::LD + swiz_col(d, r, Traits::SWIZ_MASK); int g_off = kv_base + kc * p.kv_stride_l + d * p.kv_stride_d; cp_async_16_pred(&dK[off], &p.k[g_off], valid); cp_async_16_pred(&dV[off], &p.v[g_off], valid); } cp_async_commit(); }; // ---- Prologue: issue first tile load ---- load_tile(0, 0); for (int ti = 0; ti <= t_end; ti++) { int buf = ti & 1; // Wait for current tile, then publish cross-warp + guard buffer reuse. cp_async_wait_group<0>(); __syncthreads(); if (ti < t_end) load_tile(ti + 1, (ti + 1) & 1); const bf16* bK = sK + buf * Traits::BC * Traits::LD; const bf16* bV = sV + buf * Traits::BC * Traits::LD; int kv0 = ti * Traits::BC; // Warp-level causal skip (dead branch eliminated when IsCausal == false) if (!IsCausal || kv0 <= max_kv) { float Sacc[Traits::NC8][4]; mma_compute_scores(Qa, bK, lane, Sacc); // Post-multiply scale in float (no bf16 precision loss) #pragma unroll for (int n8 = 0; n8 < Traits::NC8; n8++) Sacc[n8][0] *= p.scale, Sacc[n8][1] *= p.scale, Sacc[n8][2] *= p.scale, Sacc[n8][3] *= p.scale; int maxc0 = IsCausal ? min(p.kv_len, qr0 + p.causal_offset + 1) : p.kv_len; int maxc1 = IsCausal ? min(p.kv_len, qr1 + p.causal_offset + 1) : p.kv_len; mma_softmax_tile(kv0, maxc0, maxc1, qr0, qr1, p.mask_b_stride, p.mask_h_stride, p.mask_q_stride, batch, q_head, p.mask, Sacc, Oacc, m0, m1, l0, l1, lane); mma_pv_accumulate(Sacc, bV, lane, Oacc); } } // ---- write output: packed bf16x2 stores ---- float rl0 = (l0 > 1e-20f) ? (1.0f / l0) : 0.0f; float rl1 = (l1 > 1e-20f) ? (1.0f / l1) : 0.0f; const int o_base = batch * p.q_stride_b + q_head * p.q_stride_h; #pragma unroll for (int dn8 = 0; dn8 < Traits::DN8; dn8++) { int d = dn8 * 8 + 2 * tid4; if (qr0 < p.q_len) { __nv_bfloat162 v = __floats2bfloat162_rn(Oacc[dn8][0] * rl0, Oacc[dn8][1] * rl0); *reinterpret_cast<__nv_bfloat162*>( &p.o[o_base + qr0 * p.q_stride_l + d * p.q_stride_d]) = v; } if (qr1 < p.q_len) { __nv_bfloat162 v = __floats2bfloat162_rn(Oacc[dn8][2] * rl1, Oacc[dn8][3] * rl1); *reinterpret_cast<__nv_bfloat162*>( &p.o[o_base + qr1 * p.q_stride_l + d * p.q_stride_d]) = v; } } }