- pack HB = min(G, WARPS) q heads per block; K/V tiles stream once per block instead of once per q head
- G=1 keeps the old grid; paged path splits 64-row host Q tiles into HB blocks along grid.x (host maps unchanged)
Benchmark: NVIDIA RTX 6000D, short-q/long-kv prefill 1.4-3.4x (G=8 B=16 q=16 kv=16k 4.22 -> 1.26 ms); full prefill/MHA/paged unchanged (compute-bound); verified vs SDPA G in {1,2,3,4,8,32}, 99 tests pass
- attention family -> astrai::attention; fp8 family -> astrai::fp8
- new common/reduce.cuh (warp/group reductions, atomic_max_float)
- new common/cp_async.cuh (predicated cp_async_16, commit/wait group)
- move MAX_SPLITS into attention/common.h; delete warp_utils.cuh
- .cu bindings and pure C tests open family namespaces via using