perf: target 512 grid blocks for decode split-K
- compute_num_splits used 2*sm/base, undersplitting at large batch - single-warp decode blocks host ~11/SM, not 1/2-SM, so B=16 got 3 splits when 8 was optimal - Grid search on L20: bandwidth saturates near 256-512 total blocks; target 512 - Pass num_passes into base_blocks for the non-paged decode to match the paged path - B=16 kv=2048: 0.0230->0.0157ms (-32%); paged B=16: 0.0527->0.0243ms (-54%); B=32: 0.0406->0.0241ms (-41%)
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@@ -16,29 +16,20 @@
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#include "attn_paged_prefill_split_q_mma.cuh"
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#endif
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// Cached SM count — cudaDeviceGetAttribute is a host-side call that was
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// invoked on every decode/paged-decode launch. Cache per-device so multi-GPU
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// setups with heterogeneous GPUs still get the right count, while the common
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// single-GPU path hits the cache after the first call.
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inline int get_sm_count() {
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int dev = 0;
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cudaGetDevice(&dev);
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static int cached_dev = -1;
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static int cached_count = 0;
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if (dev != cached_dev) {
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cudaDeviceGetAttribute(&cached_count, cudaDevAttrMultiProcessorCount, dev);
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cached_dev = dev;
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}
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return cached_count;
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}
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// Split-KV: compute number of splits to fill all SMs for small-batch decode.
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// Caps splits so each split processes at least `min_tiles_per_split` tiles,
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// avoiding excessive loop/prologue overhead when tiles are small.
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//
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// Target total grid blocks (`TARGET_BLOCKS`) rather than scaling splits by SM
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// count. Decode blocks are single-warp (32 threads) and a SM hosts ~11 of
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// them, so the old `2*sm/base` cap badly undersplit at large batch (B=16 got
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// 3 splits, optimal ~8). Measured (L20, grid search): bandwidth saturates
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// near 256-512 total blocks; 512 minimizes worst-case latency across the
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// B x kv grid; more is pure oversplit overhead.
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constexpr int DECODE_TARGET_BLOCKS = 512;
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inline int compute_num_splits(int base_blocks, int tiles_total,
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int min_tiles_per_split = 1) {
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int sm_count = get_sm_count();
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int n = (2 * sm_count + base_blocks - 1) / base_blocks;
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int n = (DECODE_TARGET_BLOCKS + base_blocks - 1) / base_blocks;
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int max_by_work = tiles_total / min_tiles_per_split;
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return std::max(1, std::min(n, std::min(max_by_work, MAX_SPLITS)));
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}
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@@ -112,7 +103,7 @@ static inline void launch_decode_mma(AttentionParams<bf16>& p, int group_size, c
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int num_passes = (G + MAX_G - 1) / MAX_G;
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constexpr int BC = 16;
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int tiles_total = (p.kv_len + BC - 1) / BC;
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p.num_splits = compute_num_splits(p.batch * p.kv_head, tiles_total, 2);
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p.num_splits = compute_num_splits(p.batch * p.kv_head * num_passes, tiles_total, 2);
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constexpr int STAGES = 2;
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using Traits = KernelTraits<HEAD_DIM, BC, 1, STAGES>;
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dim3 grid(p.kv_head * num_passes, p.batch, p.num_splits);
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