refactor: standardize packed 3d inference
- keep training attention on dense 4d tensors - use packed 3d tensors with KV cache for inference - extend CUDA rotary embedding to packed 3d inputs - adapt torch, CUDA and FlashAttention backend dispatch Benchmark: NVIDIA L20, BF16, 1B model, paged KV cache, CUDA Graph, prompt 512, generation 128 (median of 3 alternating runs) - batch 1: 234.5 -> 242.6 tok/s (1.034x, +3.4%) - batch 8: 1243.1 -> 1286.6 tok/s (1.035x, +3.5%)
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@@ -57,8 +57,8 @@ __global__ void attn_decode_split_kv_kernel(AttentionParams<bf16> p) {
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int s = i / p.head_dim;
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int d_dim = i % p.head_dim;
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int kc = chunk_start + s;
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int token = KV::resolve_token(p, kctx, kc, true);
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KVAddr a = KV::kv_addr_from_token(p, kctx, token, d_dim);
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KVAddr a = KV::template decode_addr<1>(
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p, kctx, batch, kv_head, kc, d_dim, true, true);
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k_smem[i] = a.valid ? *reinterpret_cast<const bf16*>(a.k) : (bf16)0.f;
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v_smem[i] = a.valid ? *reinterpret_cast<const bf16*>(a.v) : (bf16)0.f;
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}
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