perf: shrink decode tile to BC=16 for higher occupancy
- BC=32→16 halves smem (32KB→16KB for D=128), doubling blocks/SM (3→6) - D=256 now fits STAGES=2 double-buffer in 32KB, eliminating 176-byte spill - min_tiles_per_split=2 avoids excessive split overhead on small kv - paged decode: require page_size multiple of BC so tiles stay page-aligned Benchmark (L20 sm_89, D=128): - B=1 kv=4096: 0.0134→0.0122ms (+9% BW) - B=16 kv=2048: 0.0434→0.0352ms (+23% BW) - B=32 kv=1024: 0.0343→0.0282ms (+22% BW)
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@@ -15,11 +15,15 @@
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#endif
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// Split-KV: compute number of splits to fill all SMs for small-batch decode.
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inline int compute_num_splits(int base_blocks, int tiles_total) {
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// Caps splits so each split processes at least `min_tiles_per_split` tiles,
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// avoiding excessive loop/prologue overhead when tiles are small.
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inline int compute_num_splits(int base_blocks, int tiles_total,
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int min_tiles_per_split = 1) {
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int sm_count = 0;
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cudaDeviceGetAttribute(&sm_count, cudaDevAttrMultiProcessorCount, 0);
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int n = (2 * sm_count + base_blocks - 1) / base_blocks;
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return std::max(1, std::min(n, std::min(tiles_total, MAX_SPLITS)));
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int max_by_work = tiles_total / min_tiles_per_split;
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return std::max(1, std::min(n, std::min(max_by_work, MAX_SPLITS)));
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}
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// ======================================================================
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@@ -75,15 +79,20 @@ static inline void dispatch_prefill(AttentionParams<bf16>& p) {
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// ======================================================================
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#ifndef ASTRAI_NO_MMA
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// BC=16: halves smem (16KB vs 32KB) → doubles occupancy (6 vs 3 blocks/SM).
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// For D=256, BC=16 also reduces register pressure (fewer Sacc/PV frags),
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// enabling STAGES=2 (double-buffer) within the 32KB smem budget — eliminates
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// the 176-byte spill that STAGES=1+BC=32 suffered.
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template <int HEAD_DIM, bool IsCausal, bool HasMask>
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static inline void launch_decode_mma(AttentionParams<bf16>& p, int group_size) {
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int G = p.q_head / p.kv_head;
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constexpr int MAX_G = 16;
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int num_passes = (G + MAX_G - 1) / MAX_G;
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int tiles_total = (p.kv_len + 32 - 1) / 32;
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p.num_splits = compute_num_splits(p.batch * p.kv_head, tiles_total);
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constexpr int STAGES = (HEAD_DIM <= 128) ? 2 : 1;
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using Traits = KernelTraits<HEAD_DIM, 32, 1, STAGES>;
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constexpr int BC = 16;
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int tiles_total = (p.kv_len + BC - 1) / BC;
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p.num_splits = compute_num_splits(p.batch * p.kv_head, tiles_total, 2);
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constexpr int STAGES = 2;
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using Traits = KernelTraits<HEAD_DIM, BC, 1, STAGES>;
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dim3 grid(p.kv_head * num_passes, p.batch, p.num_splits);
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attn_decode_split_kv_mma_kernel<Traits, IsCausal, HasMask><<<grid, 32>>>(p);
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}
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@@ -136,13 +145,16 @@ template <int HEAD_DIM, bool IsCausal, bool HasMask>
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static inline void launch_paged_decode_mma(PagedAttentionParams<bf16>& p, int group_size) {
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int G = p.q_head / p.kv_head;
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constexpr int MAX_G = 16;
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bool page_ok = (p.page_size >= 32);
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constexpr int BC = 16;
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// page_size must be >= BC and a multiple of BC so a BC-wide tile never
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// straddles two pages (the kernel does one page-table lookup per tile).
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bool page_ok = (p.page_size >= BC) && (p.page_size % BC == 0);
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if (G >= 1 && page_ok) {
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int num_passes = (G + MAX_G - 1) / MAX_G;
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int tiles_total = (p.kv_len + 32 - 1) / 32;
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p.num_splits = compute_num_splits(p.batch * p.kv_head, tiles_total);
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constexpr int STAGES = (HEAD_DIM <= 128) ? 2 : 1;
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using Traits = KernelTraits<HEAD_DIM, 32, 1, STAGES>;
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int tiles_total = (p.kv_len + BC - 1) / BC;
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p.num_splits = compute_num_splits(p.batch * p.kv_head, tiles_total, 2);
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constexpr int STAGES = 2;
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using Traits = KernelTraits<HEAD_DIM, BC, 1, STAGES>;
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dim3 grid(p.kv_head * num_passes, p.batch, p.num_splits);
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paged_attn_decode_split_kv_mma_kernel<Traits, IsCausal, HasMask> <<<grid, 32>>>(p);
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} else {
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